Settings
Press Ctrl+M (or LT+Start/L2+Options) to open the mod settings screen. Navigate with Up/Down arrows, change values with Left/Right or Enter.
UI Settings
Per-UI-element-type settings for controlling what gets announced:
- Announce Type: Whether to announce the element type (button, card, etc.)
- Announce Subtype: Whether to announce subtypes (attack, skill, etc.)
- Announce Tooltip: Whether to announce tooltip text
- Announce Position: Whether to announce position in lists/grids
Event Settings
Each event type can be individually configured:
- Announce: Whether to speak the event when it happens
- Add to buffer: Whether to add the event to the events buffer
Source Filtering
Events that apply to a creature have a Sources subcategory with toggles for:
- Current Player: Your own actions
- Other Players: Other players’ actions (multiplayer)
- Enemies: Enemy actions
Not all sources are available for every event — the mod only shows sources that the game provides visual feedback for.
Speech Settings
- Speech Handler: Choose between Auto, Tolk (NVDA/JAWS), SAPI, or Clipboard
- Per-handler settings (rate, volume, etc.)
Map Settings
- Automatically Follow Paths until Choice Node: Auto-advance on forward navigation
- Automatically Follow Paths Backward until Choice Node: Auto-advance on backward navigation
- Read Intermediate Nodes on Backward Paths: Announce nodes while auto-advancing backward
- Announce Current Location When Map Opens: Read your current position when opening the map
Keybindings
All keybindings are listed and can be customized from the settings screen. Select a binding to change it.
Advanced
- Verbose Logging: Enable detailed event logging for debugging
- Performance Profiling: Enable timing measurements for mod subsystems