All keyboard and controller bindings are organized into the same categories you’ll find in the mod settings menu under Keybindings. To customize them, open the settings (Ctrl+M on keyboard, LT+Start on Xbox, or L2+Options on PS5) and drill into the action you want to change.
You can press F1 (or LT+Back on Xbox / L2+Create on PS5) at any time to see context-sensitive help showing all controls available on the current screen.
Quickly speak the card count and contents of a pile without opening its screen. Keyboard only — the controller is out of usable buttons; use the pile view screens there instead. Read Deck works anywhere in a run (shops, the map, rest sites); the other four answer “not in combat” outside a fight. Draw pile and deck contents are read alphabetically so the readout doesn’t reveal the hidden draw order.
Action
Keyboard
Function
Read Draw Pile
Alt+A
Speak the number of cards in your draw pile and their names
Read Discard Pile
Alt+S
Speak the number of cards in your discard pile and their names
Read Deck
Alt+D
Speak the number of cards in your deck and their names
Read Exhaust Pile
Alt+F
Speak the number of exhausted cards and their names
Read Hand
Alt+H
Speak the number of cards in your hand and their names
Announce the powers of a combatant by position, in the same format Announce Powers (Ctrl+P) uses for your own character. Slot numbers match Creature Status and Combatant Intent, so index N is the same combatant across all three.
Summarize all routes from the focused map node onward
Starting from the node the map reviewer is focused on (and counting that node itself), this checks every possible route to the end of the act and announces, for each room type, the fewest and the most rooms of that type any single route can contain — for example “Elite 1 to 3, Shop 0 to 2, Rest Site 2, Monster 5 to 8”. Types are announced in this order: Elite, Shop, Rest Site, Unknown, Monster, Treasure, Ancient. The boss is not announced since every route ends there, and a range like “Shop 0 to 2” means some routes skip shops entirely while others pass up to two.
These bindings are not part of the keybinding tree and cannot be rebound — they’re special hotkeys that work even when accessibility is turned off so you can flip the mod on without sighted help.
Action
Keyboard
Controller
Function
Toggle Accessibility
Ctrl+Shift+A
—
Turn the mod on or off (requires a game restart to take effect)