Keyboard shortcuts

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Press S or / to search in the book

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Controls

All keyboard and controller bindings are organized into the same categories you’ll find in the mod settings menu under Keybindings. To customize them, open the settings (Ctrl+M on keyboard, LT+Start on Xbox, or L2+Options on PS5) and drill into the action you want to change.

You can press F1 (or LT+Back on Xbox / L2+Create on PS5) at any time to see context-sensitive help showing all controls available on the current screen.

ActionKeyboardControllerFunction
Navigate UpUp ArrowD-pad Up or Left Stick UpMove focus up
Navigate DownDown ArrowD-pad Down or Left Stick DownMove focus down
Navigate LeftLeft ArrowD-pad Left or Left Stick LeftMove focus left
Navigate RightRight ArrowD-pad Right or Left Stick RightMove focus right
SelectEnterA / XClick UI elements and confirm some popups
CancelBackspaceB / CircleCancel some popups or go back
AcceptEY / TriangleEnd turn, confirm selected cards, confirm some popups
Pause / BackEscapeStart / OptionsPause menu (in-game), save slots (main menu)
PeekSpaceLeft Stick ClickVisually see some obscured screens through others (not useful with a screen reader)

Buffers

ActionKeyboardControllerFunction
Buffer Next ItemCtrl+UpRight Stick UpMove forward through current buffer
Buffer Previous ItemCtrl+DownRight Stick DownMove backward through current buffer
Next BufferCtrl+RightRight Stick RightSwitch to the next available buffer
Previous BufferCtrl+LeftRight Stick LeftSwitch to the previous available buffer

Run Information

ActionKeyboardControllerFunction
Announce GoldCtrl+GRT+A / R2+XAnnounce current gold
Announce HPCtrl+HLT+A / L2+XAnnounce current HP
Announce BossCtrl+NRT+B / R2+CircleAnnounce current act boss
Announce Relic CountersCtrl+RRT+Back / R2+CreateAnnounce relic counter values
Top PanelTX / SquareJump to top panel (relics/potions); on the timeline, jump to the first available epoch
View Deck / Tab LeftDLB / L1View deck; on screens with tabs, switch to the previous tab; decrease ascension level
View Exhaust / Tab RightFRB / R1View exhaust pile; on screens with tabs, switch to the next tab; increase ascension level
View MapMBack / CreateOpen the map screen

Combat

General

ActionKeyboardControllerFunction
Announce BlockCtrl+BLT+B / L2+CircleAnnounce current block
Announce EnergyCtrl+YLT+X / L2+SquareAnnounce current energy
Announce PowersCtrl+PLT+Y / L2+TriangleAnnounce active powers
Announce IntentsCtrl+IRT+Y / R2+TriangleAnnounce enemy intents
Announce Summarized IntentsAlt+IRT+X / R2+SquareAnnounce summarized enemy intents
View Draw PileALT+LB / L2+L1View draw pile
View Discard PileSRT+RB / R2+R1View discard pile
Release CardDown ArrowDrop a held card

Combatant Status (1–12)

Announce the status of a combatant by position. Each slot has its own binding so you can rebind individually.

SlotKeyboard
1–91, 2, 3, 4, 5, 6, 7, 8, 9
100
11- (minus)
12= (equals)

Combatant Intent (1–12)

Announce the intent of a combatant by position. Each slot has its own binding.

SlotKeyboard
1–9Shift+1 … Shift+9
10Shift+0
11Shift+-
12Shift+=

Map

Points of Interest

ActionKeyboardControllerFunction
Previous Point of Interest, (comma)LT+Right Stick Left / L2+Right Stick LeftJump to previous point of interest
Next Point of Interest. (period)LT+Right Stick Right / L2+Right Stick RightJump to next point of interest
Toggle Point of Interest Mode\ (backslash)LT+Right Stick Up / L2+Right Stick UpToggle between reachable and all points of interest

Markers

ActionKeyboardControllerFunction
Toggle Current Marker/ (slash)Mark or unmark the current map node
Clear All MarkersCtrl+Shift+/Remove all map markers

Mod

ActionKeyboardControllerFunction
HelpF1LT+Back / L2+CreateShow context-sensitive help for the current screen
Mod SettingsCtrl+MLT+Start / L2+OptionsOpen mod settings menu
Reset BindingsCtrl+Shift+RReset all mod keybindings to defaults
Jump to First ElementHomeJump to the first focusable element on the current screen
Jump to Last ElementEndJump to the last focusable element on the current screen
Dev Console` (backtick)Open the developer console
Report IssueF2Open an issue-reporting prompt

Always-On Hotkeys

These bindings are not part of the keybinding tree and cannot be rebound — they’re special hotkeys that work even when accessibility is turned off so you can flip the mod on without sighted help.

ActionKeyboardControllerFunction
Toggle AccessibilityCtrl+Shift+ATurn the mod on or off (requires a game restart to take effect)